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Willowdam

A river town that runs on water wheels, gossip and ducks.

Illustrated view of Willowdam
Willowdam curls along the river around the Great Sluice, a timber-and-stone dam older than anyone's grandmother. Barges idle in the lock, the mill wheel never stops complaining, and the ducks have a firmer grip on local politics than the council.

Landmarks

  • The Great Sluice — The town's beating heart. Engineer Miro and Sluice-Master Clara keep it working — mostly.
  • Miller's Wheel — Tobias the Miller's watermill beside the lock. Wheat goes in, flour comes out, Tobias naps.
  • Market Green — Stalls around the fountain, with Nesta Reed-Cutter's shop and Arlo the Gate-Keeper's bank close by.
  • Lock & Barges — Bargee Hollis and Lockkeeper Fen run the canal. Hollis accepts compliments as payment.
  • Duck Pond — A willow island in a river-fed pond. Duck-Herder Molly claims she's in charge. The ducks disagree.
  • Willow Weavers — Ada's quiet corner by the bargee row, for baskets, benches and a rest.
  • Wheat Farm — A gated wheat field on the north edge, just off the main road.

Things to do

  • The Great Sluice gates — A riddle stone by the dam. Open the gates in the right order and claim the reward.
  • Daily duck herding — Duckwarden Pim has lost six ducks to a dawn walkout. Round them up for 120 coins and 5 feathers — once a day.
  • Barge rides — Bargee Orrin and Bargee Netta ferry you along the water for 5 coins: Lock Row, Mill Wharf, Sluice Landing and the Fishing Jetty.
  • Festival Raft Race — Raft Marshal Wynn sends you round four buoys in 45 seconds for 150 coins — doubled on festival days. First win earns a pennant.
  • Cut the willows — Bendy willow logs (Woodcutting 20) from the pond island and river banks. Fletchers weave them into a willow bow at Crafting 20.
  • Fishing jetty — River fishing spots off the east bank jetty.
  • Pick wheat — Gather wheat at the farm for cooking and crafting.
  • Hidden cache — Something is tucked away on Market Green. Look carefully.

Local tips

  • Bring a net or rod — the river is generous.
  • The bank is in the west quarter, near the old gatehouse.
  • Don't feed the ducks. They unionise.
  • The swans bite, and they've lawyers. Give them room.
  • Race on a festival day for double the prize money.

Who you'll meet